New abilities at level 6

New abilities at level 6

When you reach level 6, you’ll get Thorns, another nice Druid buff that unfortunately only lasts 10 minutes, and Wrath (rank 2).

As we suggested before, you’ll have to be a bit more careful on casting now, since your new Wrath uses 35 Mana per cast, but your combat spell sequence should remain unchanged. Just make sure you always keep Thorns and Mark of the Wild active.

Thorns is pretty nice for soloing, in that it only does damage to an opponent when he is actively hitting you. If you have several mobs attacking you, each of them is taking some damage.

Once you start grouping, however, Thorns becomes a situational spell. Since it deals damage to any attacker, it is also increasing threat against all opponents that are attacking you. If you are in a healing role in a party, the last thing you want is to be gaining threat with attackers, when a tank will only have to work that much harder to pull them off of you. When you’re in a group, instead of casting Thorns on yourself, cast it on your Tank, and it will help them to build threat and keep aggro over multiple targets.

 

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